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Flex 3 Cookbook: Code-Recipes, Tips, and Tricks for RIA Developers

The best way to show off a powerful new technology is to demonstrate real-world results with it, and that's exactly what Adobe and O'Reilly have done with Flex 3.

Through it's Flex Cookbook website, Adobe invited users of the Flex 3 beta to post their own solutions for working with this technology, using O'Reilly's popular problem-solution-discussion format. Website monitors (and authors) Joshua Noble and Todd Anderson chose the most useful solutions for Flex 3 Cookbook.

This highly practical book contains more than 200 proven recipes for developing interactive Rich Internet Applications and Web 2.0 sites, including several contributed by Noble, Anderson, and other Flex experts. You'll find everything from Flex basics and working with menus and controls, to methods for compiling, deploying, and configuring Flex applications.
Each recipe features a discussion of how and why it works, and many of them offer sample code that you can put to use immediately. Topics include:

  • Menus and controls
  • Containers and dialogues
  • Working with Text
  • List, tiles, trees, and repeaters
  • DataGrid and Advanced DataGrid
  • Renderers
  • Images, videos, and sounds
  • CSS and skinning
  • Building components
  • States and effects
  • Collections, arrays, and DataProviders
  • DataBinding
  • Validation/formatters
  • Charting and data visualization
  • State management, SharedObjects and LocalConnection
  • Working with services and ServerSide communication
  • Working with XML
  • Communicating with the browser
  • Application development strategies
  • Runtime and dynamic shared libraries and modules
  • Working with Adobe AIR

Whether you're a committed Flex developer, or still evaluating the technology, you'll discover how to get quick results with Flex 3 using these these recipes. Now that Flex is an open source framework, the user community will continue to supply solutions to extend and improve the technology. This Cookbook offers you the cream of the crop.

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Learning Flash Media Server 3

If you're interested in recording and streaming media using Flash Media Server 3 (FMS3) and Adobe's Real-Time Messaging Protocol, this 267-page PDF-only book is the perfect primer. web developers familiar with Flash Media Server 2 or Flash Communication Server 1.5 will quickly discover that FMS3 is a different animal. Each chapter in this step-by-step guide focuses on a specific aspect of the server and how to develop FMS3 applications with ActionScript 3.0 

If you're interested in recording and streaming media using Flash Media Server 3 (FMS3) and Adobe's Real-Time Messaging Protocol, this 267-page PDF-only book is the perfect primer. web developers familiar with Flash Media Server 2 or Flash Communication Server 1.5 will quickly discover that FMS3 is a different animal. Each chapter in this step-by-step guide focuses on a specific aspect of the server and how to develop FMS3 applications with ActionScript 3.0.

If you're interested in recording and streaming media using Flash Media Server 3 (FMS3) and Adobe's Real-Time Messaging Protocol, this unique 267-page PDF-only book is the perfect primer. It is not a reference, but a systematic guide to developing FMS3 applications using ActionScript 3.0, with chapters that focus on specific aspects of the server and how they work.

FMS3 is very different from regular web servers. Because its open-socket server technology stays connected until users quit the application, you can stream audio, video, text, and other media in real time. FMS3 is also quite different from previous versions, a fact that web developers familiar with Flash Media Server 2 or Flash Communication Server 1.5 will quickly discover.

Don't worry. With Learning Flash Media Server 3 and a little experience with Flash CS3 and ActionScript 3.0, anyone can get up to speed in no time. You'll learn how to install FMS3, organize your development environment with Apache web server, and use the management console before diving into the whys and hows of:

  • Recording and playing back streaming audio and video in VP6 and H.264 formats
  • Using the new Flash Media Encoder to stream and record video
  • Camera and microphone settings
  • Non-persistent client-side remote shared objects
  • Two-way audio-video communications
  • Broadcasting and server-side bandwidth control
  • Working with server-side files: the file class
  • Server-side shared objects
  • Server-side streams
  • Setting up a software load handler using FMS3's new server-side NetStream
  • Bringing in data and working with configuration files

At the heart of every chapter is a core set of code that shows the minimum requirements needed for different procedures. Beyond that, Learning Flash Media Server 3 provides you with plenty of options for using FMS3's different versions — the full-feature server, the streaming-only server, and the limited-user development server. It's a whole new world of media, and this book puts you right at the doorstep. Ready to enter?  

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Learning ActionScript 3.0: A Beginner’s Guide

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Learning ActionScript 3.0: A Beginner’s GuideIn this book, authors Rich Shupe and Zevan Rosser share the knowledge they've gained from their years as multimedia developers/designers and teachers. Learning ActionScript 3.0 gives you a solid foundation in the language of Flash and demonstrates how you can use it for practical, everyday projects. The authors do more than just give you a collection of sample scripts. Written for those of you new to ActionScript 3.0, the book describes how ActionScript and Flash work, giving you a clear look into essential topics such as logic, event handling, displaying content, migrating legacy projects to ActionScript 3.0, classes, and much more. You will learn important techniques through hands-on exercises, and then build on those skills as chapters progress. ActionScript 3.0 represents a significant change for many Flash users, and a steeper learning curve for the uninitiated. This book will help guide you through a variety of scripting scenarios. Rather than relying heavily on prior knowledge of object-oriented programming (OOP), topics are explained in focused examples that originate in the timeline, with optional companion classes for those already comfortable with their use. As chapters progress, the book introduces more and more OOP techniques, allowing you to choose which scripting approach you prefer. Learning ActionScript 3.0 reveals: New ways to harness the power and performance of AS3 Common mistakes that people make with the language Essential coverage of text, sound, video, XML, drawing with code, and more Migration issues from AS1 and AS2 to AS3 Simultaneous development of procedural and object-oriented techniques Tips that go beyond simple script collections, including how toapproach a project and which resources can help you along the way The companion web site contains material for all the exercises in the book, as well as short quizzes to make sure you're up to speed with key concepts. ActionScript 3.0 is a different animal from previous versions, and Learning ActionScript 3.0 teaches everything that web designers, GUI-based Flash developers, and those new to ActionScript need to start using the language.

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Flex for Designers

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Flex for DesignersFlex is the technology for creating cutting edge web applications, both in terms of functionality and design—it is easy to put together an application that works and looks great. But what if you want to customize the look and feel of your application, so that it doesn't look like every other Flex application out there? That's not quite as simple a proposition. However, help is at hand with this book. Foundation Flex for Designers is a dream come true for any designer working on customizing the look and feel of Flex applications. It takes you through how to customize style and layouts using CSS, how to bring design assets into Flex from applications such as Photoshop, Illustrator, Fireworks, and Flash, how to spice up your design work with some handy ActionScript 3.0 techniques, and even a look forward to designing hybrid desktop/web applications with Flex and AIR. It culminates with several design-oriented case studies, including a video picker application, picture gallery, customer service site, and more.

  • The ultimate Flex book for designers wanting to customize the look and feel of Flex applications
  • Covers workflows between Illustrator/Fireworks/Photoshop, and Flex, as well as using CSS with Flex.
  • Includes several design-oriented case studies to teach and inspire you

What you'll learn

  • The basics of doing design work using Flex Builder
  • How to customize style and layout using CSS
  • How to create and customize themes/skins for your applications
  • How to bring design assets into Flex from Fireworks, Illustrator, and Photoshop
  • How to effectively bring assets created in Flash into Flex
  • How to spice up your design work with useful ActionScript 3.0 techniques
  • Several invaluable Flex design techniques from multiple case studies

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