The
best way to show off a powerful new technology is to demonstrate
real-world results with it, and that's exactly what Adobe and O'Reilly
have done with Flex 3.
Through it's Flex Cookbook website, Adobe invited users of the Flex 3 beta to post their own solutions for working with this technology, using O'Reilly's popular problem-solution-discussion format. Website monitors (and authors) Joshua Noble and Todd Anderson chose the most useful solutions for Flex 3 Cookbook.
This highly practical book contains more than 200 proven recipes
for developing interactive Rich Internet Applications and Web 2.0
sites, including several contributed by Noble, Anderson, and other Flex
experts. You'll find everything from Flex basics and working with menus
and controls, to methods for compiling, deploying, and configuring Flex
applications.
Each recipe features a
discussion of how and why it works, and many of them offer sample code
that you can put to use immediately. Topics include:
- Menus and controls
- Containers and dialogues
- Working with Text
- List, tiles, trees, and repeaters
- DataGrid and Advanced DataGrid
- Renderers
- Images, videos, and sounds
- CSS and skinning
- Building components
- States and effects
- Collections, arrays, and DataProviders
- DataBinding
- Validation/formatters
- Charting and data visualization
- State management, SharedObjects and LocalConnection
- Working with services and ServerSide communication
- Working with XML
- Communicating with the browser
- Application development strategies
- Runtime and dynamic shared libraries and modules
- Working with Adobe AIR
Whether you're a committed Flex developer, or still evaluating the technology, you'll discover how to get quick results with Flex 3 using these these recipes. Now that Flex is an open source framework, the user community will continue to supply solutions to extend and improve the technology. This Cookbook offers you the cream of the crop.






If you're interested in recording and streaming media using Flash Media
Server 3 (FMS3) and Adobe's Real-Time Messaging Protocol, this 267-page
PDF-only book is the perfect primer. web developers familiar with Flash
Media Server 2 or Flash Communication Server 1.5 will quickly discover
that FMS3 is a different animal. Each chapter in this step-by-step
guide focuses on a specific aspect of the server and how to develop
FMS3 applications with ActionScript 3.0
In
this book, authors Rich Shupe and Zevan Rosser share the knowledge
they've gained from their years as multimedia developers/designers and
teachers. Learning ActionScript 3.0 gives you a solid foundation in the
language of Flash and demonstrates how you can use it for practical,
everyday projects. The authors do more than just give you a collection
of sample scripts. Written for those of you new to ActionScript 3.0,
the book describes how ActionScript and Flash work, giving you a clear
look into essential topics such as logic, event handling, displaying
content, migrating legacy projects to ActionScript 3.0, classes, and
much more. You will learn important techniques through hands-on
exercises, and then build on those skills as chapters progress.
ActionScript 3.0 represents a significant change for many Flash users,
and a steeper learning curve for the uninitiated. This book will help
guide you through a variety of scripting scenarios. Rather than relying
heavily on prior knowledge of object-oriented programming (OOP), topics
are explained in focused examples that originate in the timeline, with
optional companion classes for those already comfortable with their
use. As chapters progress, the book introduces more and more OOP
techniques, allowing you to choose which scripting approach you prefer.
Learning ActionScript 3.0 reveals: New ways to harness the power and
performance of AS3 Common mistakes that people make with the language
Essential coverage of text, sound, video, XML, drawing with code, and
more Migration issues from AS1 and AS2 to AS3 Simultaneous development
of procedural and object-oriented techniques Tips that go beyond simple
script collections, including how toapproach a project and which
resources can help you along the way The companion web site contains
material for all the exercises in the book, as well as short quizzes to
make sure you're up to speed with key concepts. ActionScript 3.0 is a
different animal from previous versions, and Learning ActionScript 3.0
teaches everything that web designers, GUI-based Flash developers, and
those new to ActionScript need to start using the language.
Flex is 

