Would
you like to create your own games, but never have the time to dig into
the details of multimedia programming? Now you don’t have to! XNA makes
it simple to create your own games, which will run on your PC and Xbox
360 console. Even if you don’t know how to program at all, Beginning XNA 2.0 Game Programming: From Novice to Professional
will teach you the basics of C# 2005 programming along the way. Don’t
get overwhelmed with details you don’t need to know— just learn what
you need to start creating your own games right now!
The fast–paced introduction to XNA and the C# language provides professional developers a quick-start guide to creating a commercial product using XNA, as well as offering home enthusiasts or hobbyists everything they need to begin putting together games in their spare time. You’ll discover and understand all the key concepts required to create smooth, professional–looking results in a range of gaming genres. Every reader will come away with a firm foundation onto which they can build more advanced ideas.
What you’ll learn
- An introduction to the C# language
- Basics of game programming
- XNA basics
- Xbox 360 controller and keyboard input
- Fully worked examples of how to create 2D and 3D games






"Game
Design, Second Edition" offers a behind-the-scenes look at how a game
gets designed and developed - from the day the idea is born to the day
the box hits the shelves. This new edition offers information on the
latest techniques and development models, interviews with 12 top game
designers, document templates that can be used during product
development, and numerous industry resources. It is a practical guide
that covers everything from the fundamentals of game design, to the
trade-offs in the development process, to the deals a publisher makes
to get a game on the shelves. No matter what your role in the industry,
understanding this entire process will help you do your job better. And
if you're looking to break in, you'll find knowledge here that is
usually only attained after years in the trenches.
Whether
you're a hobbyist or a budding game design pro, your objective is
probably the same: To create the coolest games possible using today's
increasingly sophisticated technology. To do that, however, you need to
understand some basic math and physics concepts. Not to worry: You
don't need to go to night school if you get this handy guide! Through
clear, step-by-step instructions, author Wendy Stahler covers the
trigonometry snippets, vector operations, and 1D/2D/3D motion you need
to improve your level of game development. Each chapter includes
exercises to make the learning stick, and Visualization Experience
sections are sprinkled throughout that walk you through a demo of the
chapter's content. By the end of the volume, you'll have a thorough
understanding of all of the math and physics concepts, principles, and
formulas you need to control and enhance your user's gaming experience.

